Cocos2d-x Developer Blog

Cocos Creator v1.3.1 released!

Cocos Creator 1.3.1 officially released!

We are excited to release version 1.3.1 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

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Interview with the developers of Inklings

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We are super happy to be able to talk with the developers of Inklings. Inklings pays a huge tribute to the critically acclaimed Lemmings.

0. Tell me a bit about yourself and team.

We’re Zak and Max Nelson, two brothers from Washington State and we make up Applepine Games. We both come from computer science backgrounds and before this we were working respectable jobs at Adobe and the Jet Propulsion Laboratory. We’re programmers at heart, something that should be readily apparent when you see the art in the early levels (although we use that to our advantage and call it Kid Art).

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Interview with the developers of DCR: Drive.Crash.Repeat

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We are super happy to be able to talk with the team behind DCR: Drive.Crash.Repeat an up-and-coming, fast paced, retro-style platformer, using cars!

0. Tell me a bit about yourself and team.

I’m a Lead Developer in Tarboosh Games, an indie game studio, and currently in charge of the development of DCR: Drive.Crash.Repeat. I started making mobile games seven years ago, I released a couple of them on my own using cocos2d-iphone, and three years ago I started using Cocos2d-x. Tarboosh Games family is composed of talented game developers, designers, and animators who are hardcore gamers as well.

Two of our released games are made with Cocos2d-x (Desert Zombies and Mr. Know It All) and we are currently working on a new exciting game concept (working title Longest Ride), besides DCR: Drive.Crash.Repeat. For more information about us and our released games you can visit our Press Kit and follow us on Twitter.

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Cocos Creator v1.2.2 released!

Cocos Creator 1.2.2 officially released!

We are excited to release version 1.2.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

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Cocos2d-x v3.13.1 released!

We are happy to announce the release of Cocos2d-x v3.13.1!

This release is a bug fix release:

  • Label color was broken
  • application will crash in debug mode if you don’t specify a design resolution
  • may crash if coming from background by clicking application icon on Android
  • AudioEngine: could not play audio if the audio lies outside APK on Android, AudioEngine::stop() will trigger finish callback on Android, applications would crash if using SimpleAudioEngine or the new AudioEngine to play audio on Android 2.3.x
  • object.setString() has not effect if passing a number on JSB

Read the full release notes.

Download it today!

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Cocos2d-x v3.13 released!

We are happy to announce the release of Cocos2d-x v3.13!

This release brings bug fixes and API maintenance, as well as:

  • added VR plugins for Gear, Deepoon, Google Cardboard and Oculus.
  • support ETC1 alpha channel
  • fix AudioEngine performance for Android 4.2+
  • improve canvas renderer performance with dirty region
  • add Android arm-64 support switch to use gcc 4.9
  • upgrade CURL to 7.50.0
  • upgrade Spine to 3.4
  • upgrade GLFW to 3.2

Read the full release notes.

Download it today!

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Cocos Creator v1.2.1 released!

Cocos Creator 1.2.1 officially released!

We are excited to release version 1.2.1 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

1.2 Main Features

  • Added AnySDK runtime library to built C++ project. Also added an AnySDK option in building Web Mobile platform to insert library into index.html.
  • Added an Auto release assets option to scene asset. Once checked, the engine will compare the assets list between two scenes and lazy load necessary assets and unload unused ones.
  • Added distance field for horizontal and vertical align options.

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Interview with Prohit Pratik, developer of Paint Ball Jump!

In this developer interview we talk with Prohit Pratik, developer of Paint Ball Jump!

10. Tell me a bit about yourself and team.

My name is Prohit Pratik, I am from India. I’m just a single person team, but sometimes I hire a freelance graphics artist to do the artwork. I left my job 4 years ago to work as an Indie game developer. I do both freelancing and working on my own games.

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Cocos Creator v1.2 released!

Cocos Creator 1.2 officially released!

We are excited to release version 1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

1.2 Main Features

  • Build to Lua Engine
  • WebGL auto batching and culling
  • Canvas rendering with dirty region optimization
  • Graphics drawing system
  • Refactored Properties panel supporting customized elements
  • Modular JavaScript Engine
  • AnySDK support

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Interview with ET Bros.

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We are super happy to be able to interview Elias and Tedy from ET Bros. Authors of a game you may recall from your childhood! Do you have a good memory, hint, hint. On top of a great concept, they have brought a game to production using our new Cocos Creator game development tool.

0. Tell me a bit about yourself and team.

We are a team of two guys that are just getting into mobile gaming. My name is Elias Fares and my indie partner is Tedy Tadi. We’ve had experience building a mobile app before where we almost turned it into a startup after receiving funding for the app idea. After our initial venture, we decided to have a go at mobile gaming. We are long-time childhood friends who grew up together and want to build something fun together.

 

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