Cocos2d-x Developer Blog

Cocos2d-x v3.15 released!

We are happy to announce the release of Cocos2d-x v3.15!

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Cocos2d-x v3.14 released!

We are happy to announce the release of Cocos2d-x v3.14!

This release brings bug fixes and API maintenance, as well as these highlights:

  • [NEW] Add Spine binary file format support
  • [NEW] Action: add a method to get the number of actions running in a given node with specific tag
  • [NEW] Action: new actions: ResizeBy and ResizeTo
  • [NEW] Button: can set title label
  • [NEW] Can disable multi touch on Android
  • [NEW] EventDispatcher: Add hasEventListener to check listener existence
  • [NEW] EditBox: add horizontal text alignment
  • [NEW] EventDispatcher: added hasEvent() to check if an event is added
  • [NEW] Sprite: support slice9 feature
  • [NEW] Slider: add methods to get _slidBallNormalRenderer
  • [NEW] Desktop: add a method to toggle between fullscreen and windowed
  • [NEW] Desktop: add events for window resize, focus and unfocus
  • [NEW] Mac: supports game controller
  • [NEW] JSB: add cc.sys.now() and perfromance.now(), the last one is more accurate
  • [NEW] Lua: add cc.vec3 functions: add, sub and dot
  • [NEW] Lua: use luajit 2.1.0-beta2
  • [NEW] Web: Add cc.CONCURRENCY_HTTP_REQUEST_COUNT to control max concurrent task count for XMLHttpRequest

Read the full release notes.
Download it today!

Posted in Announcement

Cocos Creator v1.3.3 released!

Cocos Creator 1.3.3 officially released!

We are excited to release version 1.3.3 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

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Cocos Creator v1.3.2 released!

Cocos Creator 1.3.2 officially released!

We are excited to release version 1.3.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

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Interview with the developer of Laser Dreams

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We are happy to interview Ales Kocjancic and Bostjan Markezic developers of Laser Dreams.

1. Tell us a bit about yourself and team.

Hi! My name is Ales Kocjancic and together with Bostjan Markezic we are RedFragment, an indie game studio that just released our first mobile game: Laser Dreams. I suppose you could describe us as just two regular guys that always had a great passion for games and that love to build software that works. We are both from Slovenia, but I live in Denmark where I run a small (unrelated) startup. This means we worked together remotely, but since we know each other so well this was never a problem. We also both have regular day-jobs as software developers, which meant we came into the field with a lot of technical knowledge, but have limited time to work on the project.

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Interview with the developer of Level Maker

Cocos2d-x is a game engine and we see a lot of great games made using it. Every once in a while a project comes along that uses Cocos2d-x in a unique way. We are excited to talk with Vorun Kreal, developer of a Level Maker.

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0. Tell me a bit about yourself and team.

Hi I’m Vorun; I’m married to a wonderful wife and we have 3 awesome children. I work for a tech company, and in my spare time I make apps and games as a hobby with my two young sons for the last few years. Making games started out as a way to get both of my sons interested in coding since it’s one of my passions.

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Cocos Creator v1.3.1 released!

Cocos Creator 1.3.1 officially released!

We are excited to release version 1.3.1 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

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Interview with the developers of Inklings

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We are super happy to be able to talk with the developers of Inklings. Inklings pays a huge tribute to the critically acclaimed Lemmings.

0. Tell me a bit about yourself and team.

We’re Zak and Max Nelson, two brothers from Washington State and we make up Applepine Games. We both come from computer science backgrounds and before this we were working respectable jobs at Adobe and the Jet Propulsion Laboratory. We’re programmers at heart, something that should be readily apparent when you see the art in the early levels (although we use that to our advantage and call it Kid Art).

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Interview with the developers of DCR: Drive.Crash.Repeat

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We are super happy to be able to talk with the team behind DCR: Drive.Crash.Repeat an up-and-coming, fast paced, retro-style platformer, using cars!

0. Tell me a bit about yourself and team.

I’m a Lead Developer in Tarboosh Games, an indie game studio, and currently in charge of the development of DCR: Drive.Crash.Repeat. I started making mobile games seven years ago, I released a couple of them on my own using cocos2d-iphone, and three years ago I started using Cocos2d-x. Tarboosh Games family is composed of talented game developers, designers, and animators who are hardcore gamers as well.

Two of our released games are made with Cocos2d-x (Desert Zombies and Mr. Know It All) and we are currently working on a new exciting game concept (working title Longest Ride), besides DCR: Drive.Crash.Repeat. For more information about us and our released games you can visit our Press Kit and follow us on Twitter.

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Cocos Creator v1.2.2 released!

Cocos Creator 1.2.2 officially released!

We are excited to release version 1.2.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

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