Cocos Creator v1.6.2 release
Our development team is spending a lot of the energy on v1.7 version with JSB 2.0 deployment, this patch version for v1.6 comes a little late! In this version, we focused on the following issues:
– Building for Web platform, the md5 embedded in file name feature now supports all script files
– Added option for integrating AnySDK library for either AppStore or jailbreak channel
– Fixed a lot of native memory leaks
– Enhance browser compatibility on the Web platform
Get it here: OS X or Windows
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As the first patch version of v1.6, we have adjusted the code of instantiate operation for new JSB framework to boost performance. We also solved multiple crash issue for new JSB framework. Another focus of the patch is for TypeScript property declaration and serialization issues. The TypeScript usage in new version is much simpler and more stable.
Cocos Creator v1.6 release is here! Thanks to the community for the patience of this version’s long test cycle and the positive trial and feedback on the beta versions. We continue to improve performance, efficiency and user experience in this version update.
The editor is where user spends most time on so we include several improvements on experience and efficiency. Then we keep on enhancing the performance of JS and C + + engine. We also solved issues that developers are most concerned about: package size, browser cache and network communications. Based on this goal, we added the following important features in version v1.6.
When in the beta phase, Cocos Creator v1.5.2 has already got a log of of positive feedback. On the track of v1.5.1 patch, this version continues to further strengthen the stability and enhance the efficiency. The following describes the highlight of this version.
We are happy to announce the release of Cocos Creator v1.5!
This version 1.5 update focuses on the lack of features for action games large-scale project development, through the provision of physics engine, camera and TypeScript support.
Colorcast free was developed by two developers with the support of a three additional collaborators. With the aim of take feedback from final user, an alpha version was presented on Gamelab 2015 (http://gamelab.es/2015/indie-hub) where the game was well received and drew the attention of Juan Gril, founder of the former Joju Games.