Cocos2d-x Developer Blog

Cocos2d-x v3.16 released!

Highlights

  • better support creator_to_cocos2dx Creator plugin
  • add LayerRadiaGradientLayer
  • update to support Android Studio 2.3.3
  • fix the issue that lua projects will crash on iOS simulator with Xcode 8.0+
  • revert functionality of CocosStudio reader and flatbuffer
  • fix compling errors with iOS 11
  • use prebuit bullet libraries to improve compiling speed
  • remove supporting of Windows 10 metro, Windows Phones and Tizen
  • update to Spine v3.5.35 and support skeleton batching in web engine

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Posted in Announcement

The Amazon Appstore: A quick way to improve your monetization.

A quick way to improve your monetization

Most Cocos2d-x developers build their cross-platform games for both Apple’s appstore and Google’s Play store. Most game developers want to earn revenue through ads and daily active users. This is no trivial task, consuming development time and administration. However, what if there is an easy and painless option to earn extra in-game-purchase revenue and to improve daily-active-user immediately? The hidden magic is to re-package your game and submit it to Amazon AppStore. Fortunately, with the recent update of SDKBOX’s Amazon Plugin, developers can complete this process with ease.

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Posted in Business

Cocos Creator v1.6.1 released!

As the first patch version of v1.6, we have adjusted the code of instantiate operation for new JSB framework to boost performance. We also solved multiple crash issue for new JSB framework. Another focus of the patch is for TypeScript property declaration and serialization issues. The TypeScript usage in new version is much simpler and more stable.

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Posted in Announcement

Cocos Creator v1.6.0 released!

Cocos Creator v1.6 release is here! Thanks to the community for the patience of this version’s long test cycle and the positive trial and feedback on the beta versions. We continue to improve performance, efficiency and user experience in this version update.

The editor is where user spends most time on so we include several improvements on experience and efficiency. Then we keep on enhancing the performance of JS and C + + engine. We also solved issues that developers are most concerned about: package size, browser cache and network communications. Based on this goal, we added the following important features in version v1.6.

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Posted in Uncategorized

Cocos Creator v1.5.2 released!

When in the beta phase, Cocos Creator v1.5.2 has already got a log of of positive feedback. On the track of v1.5.1 patch, this version continues to further strengthen the stability and enhance the efficiency. The following describes the highlight of this version.

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Posted in Announcement

Interview with the developer of World of One

Cocos2d-x is a game engine and we see a lot of great games made using it. Every once in a while a project comes along that uses Cocos2d-x in a unique way. We are excited to talk with Grimwood Team, the developer of World of One.

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Posted in Announcement

Cocos Creator v1.5.1 released!

In this version we have fixed a lot of issues from testing and user feedback, some of the major ones that will have a great impact include:

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Posted in Uncategorized

Cocos Creator v1.5 Released!

We are happy to announce the release of Cocos Creator v1.5!

This version 1.5 update focuses on the lack of features for action games large-scale project development, through the provision of physics engine, camera and TypeScript support.

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Posted in Announcement

Powered by Cocos2d-x, A Good Interview with Colorcast Developer

Colorcast free was developed by two developers with the support of a three additional collaborators. With the aim of take feedback from final user, an alpha version was presented on Gamelab 2015 (http://gamelab.es/2015/indie-hub) where the game was well received and drew the attention of Juan Gril, founder of the former Joju Games.

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Posted in Announcement

Cocos2d-x v3.15 released!

We are happy to announce the release of Cocos2d-x v3.15!

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Posted in Announcement

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