Cocos2d-x Developer Blog

Integrate IAP for Amazon with SDKBOX

Overview

Getting IAP to work with amazon requires the following steps

  1. Setup app and store listing in Amazon Developer Console
  2. Adding In-app items for your app
  3. Integrate purchase logic with your code
  4. Setup testing environment for Amazon IAP

(more…)

Posted in programming Tagged with:

Getting started with the SDKBOX InMobi plugin

InMobi as a Monetization Partner

At InMobi, we are pleased to extend our monetization support to the Cocos2d-x community. Currently, we are helping more than 10,000 developers across the world to monetize effectively. InMobi is the only mobile-first advertising platform with a reach of 1.56 billion active users, 943 million monthly active users, and 202 million daily active users. With InMobi as its monetization partner a developer gets access to:

Higher Revenue Generation – attracting diverse advertising dollars with a mix of both performance and premium brand advertisers.
Yield maximization – with support for leading mediation platforms like MoPub, AdMob, Heyzap, Fuse Powered (Upsight), AdMarvel, Fyber, etc.
Monetization opportunity in every region! – InMobi is present on the ground in 20 cities across the globe and helping developers monetize across all regions. Apart from a stronghold in English speaking
countries, InMobi is considered as the strongest non-domestic advertising network in China.
Simple Integration – Get started with InMobi under 10 minutes with a simple plug-n-play SDK integration. In order to start monetization with InMobi follow the below steps to set up InMobi SDKBOX plugin.

 

Set-up an InMobi Account

To get started with InMobi, set up the account as follows:

  1. Go to InMobi website and hit “Sign Up”.Image_1
  2. Sign up as a publisher.Image_2
  3. Click “Add an App”, and hit the link as shown below. Name your app, select your platform and proceed.
    Image_3
    Note: For apps without a URL, the test mode is on by default. Once live, input the URL on the dashboard by clicking the link as shown below and your app will be ready to monetize.Image_4
  4. With placements, select the ad format of your choice and tag it for superior monetization, based on the ad unit’s location and context in the app. Currently, you can either select interstitial or banner ad format for monetization on SDKBOX plugin.Image_5
  5. Proceed to integrate and select SDKBOX as the development platform.Image_6
  6. Your placement is created!Image_7

Enable SDXBOX Plugin

  1. Download the SDKBOX plugin from here.
  2. In your project, set up the plugin with following details:
    • AccountID = InMobiAccountID
    • AdID=InMobiPlacementID

    Image_8

  3. You are now ready to monetize with InMobi using SDXBOX plugin. The detailed documentation is available here.

Posted in Business Tagged with:

IPv6-only networks now supported.

Cocos2d-x has been upgraded to support IPv6-only networks.

For both v2.x and v3.x, you can just update CURL and libwebsockets. To do this:

  • modify Cocos2d-x root/external/config.json to update the dependency version. For v3.x the dependency version is v3-deps-94, and for v2.x it is v2-deps-6
  • execute the download-deps.py script in your Cocos2d-x root.

Feel free to post on our forums if you run into difficulty.

Posted in Announcement

Cocos Creator 1.0.3 released!

Cocos Creator 1.0.3 officially released!

We are excited to release version 1.0.3 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.
(more…)

Posted in Announcement Tagged with:

Interview with Kerry Batts, author of Pro Strategy Football.

For this interview, we talk to Kerry Batts, author of Pro Strategy Football!

0. Tell me a bit about yourself and team.

animation 1Well, I’m a team of one, LOL!I’m married and the father of two sons, and I have a real job that takes up my days, so I work on Pro Strategy Football mostly on weekends and many nights. I have an undergrad engineering degree from Georgia Tech, and a Masters in Computer Science from the University of Texas at Arlington. My original football game, Tom Landry Strategy Football, started out as my Master’s project, and then after a very long hiatus, I decided in 2011 to rewrite it for mobile devices and add a lot of functionality. I released the first version of Pro Strategy Football in 2011 and have released a version each year since then.

By the way, my game garnered great reviews in 2013 and 2014 (runner up for Game of the Year with Pocket Tactics in 2014), but last year, between all the redesigning and rewriting, combined with many real life obstacles, my game didn’t come out until late November, much too late. However, I’m hoping that this year will be my best year yet!

(more…)

Posted in Business Tagged with:

Cocos Creator 1.0.2 released!

Cocos Creator 1.0.2 officially released!

We are excited to release version 1.0.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.
(more…)

Posted in Announcement Tagged with:

OpenSSL update

Cocos2d-x has upgraded OpenSSL to version 1.0.2g.

Beginning July 11, 2016, Google Play will block publishing of any new apps or updates that use older versions of OpenSSL. It is important that you update the use of OpenSSL in your projects.

If you use v2.x or use older versions of v3.x, you can just update CURL and OpenSSL. To do this:

  • modify Cocos2d-x root/external/config.json to update the dependency version. For v3.x the dependency version is v3-deps-92, and for v2.x it is v2-deps-5
  • execute the download-deps.py script in your Cocos2d-x root.

Feel free to post on our forums if you run into difficulty.

Posted in Announcement

Interview with Michał Ociepa, Lead Developer at ATGames.

ACS_KeyVisual

This interview we talk with Michał Ociepa, Lead Developer at ATGames about their use of Cocos2d-x.

0. Tell me a bit about yourself and team.

Currently, I’m Lead Programmer in small mobile games development company called ATGames. We come from Warsaw in Poland and we’re passionate about creating extraordinary games. So far we’ve released four games that we’re really proud of and three of them were powered by Cocos2d-x.

1. Tell us where you came up with the idea for this game. What were your inspirations?

When the development of Another Case Solved was coming to an end we started thinking about what to make next. We noticed that many fans of the first Puzzle Craft were replaying the game multiple times and this was our first inspiration. But we didn’t want to just make “more of the same thing” kind of game. We thought long and hard how to make it interesting not only for long-time fans, but also newcomers, and of course – for us. That’s why we added a huge chunk of tactical gameplay based around choosing the best combination of puzzles. As a result, Puzzle Craft 2 isn’t just game about building and gathering, it is more about discovery and learning your puzzles. In addition to that, every new village delivers its unique mechanic challenging player to rethink his approach. But Puzzle Craft 2 isn’t our final word. Currently, we’re changing direction because our newest project will be something completely different – at least in the case of core gameplay mechanics.

(more…)

Posted in Business Tagged with:

Cocos Creator v1.0.1 has been released!

Cocos Creator 1.0.1 officially released!

We are excited to release version 1.0.1 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.
(more…)

Posted in Announcement Tagged with:

Interview with the team at Colto

The team at Colto talks to us about developing educational games with Cocos2dx.

0. Tell us a bit about yourself and team.

IMG_7430I’m an Australian married to an Italian with 2 children, living just outside Milan, Italy. I have a degree in Project Management from the University of NSW. In Australia I had a 10 year career in Business Development before moving to Italy 12 years ago where I taught English, got married and started a family.

As a Teacher and parent in Italy, I became fascinated with the potential of touch screen devices to teach young children and started researching the subject and blogging for the Huffington Post on parenting, teaching and mobile games.

In 2013 I was looking for a games programmer after developing an educational game with a team of freelancers which won seed funding and an invitation to attend a 3 month accelerator program in Tallinn, Estonia. I contacted the Professor of the Masters degree in Computer Engineering at Politecnico University in Milan and asked him for his brightest graduate and he introduced me to Davide Jones, Colto’s CTO.
(more…)

Posted in Business Tagged with:

Categories