Cocos2d-x Developer Blog

Cocos Creator v1.2.2 released!

Cocos Creator 1.2.2 officially released!

We are excited to release version 1.2.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

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Cocos2d-x v3.13.1 released!

We are happy to announce the release of Cocos2d-x v3.13.1!

This release is a bug fix release:

  • Label color was broken
  • application will crash in debug mode if you don’t specify a design resolution
  • may crash if coming from background by clicking application icon on Android
  • AudioEngine: could not play audio if the audio lies outside APK on Android, AudioEngine::stop() will trigger finish callback on Android, applications would crash if using SimpleAudioEngine or the new AudioEngine to play audio on Android 2.3.x
  • object.setString() has not effect if passing a number on JSB

Read the full release notes.

Download it today!

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Cocos2d-x v3.13 released!

We are happy to announce the release of Cocos2d-x v3.13!

This release brings bug fixes and API maintenance, as well as:

  • added VR plugins for Gear, Deepoon, Google Cardboard and Oculus.
  • support ETC1 alpha channel
  • fix AudioEngine performance for Android 4.2+
  • improve canvas renderer performance with dirty region
  • add Android arm-64 support switch to use gcc 4.9
  • upgrade CURL to 7.50.0
  • upgrade Spine to 3.4
  • upgrade GLFW to 3.2

Read the full release notes.

Download it today!

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Cocos Creator v1.2.1 released!

Cocos Creator 1.2.1 officially released!

We are excited to release version 1.2.1 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

1.2 Main Features

  • Added AnySDK runtime library to built C++ project. Also added an AnySDK option in building Web Mobile platform to insert library into index.html.
  • Added an Auto release assets option to scene asset. Once checked, the engine will compare the assets list between two scenes and lazy load necessary assets and unload unused ones.
  • Added distance field for horizontal and vertical align options.

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Interview with Prohit Pratik, developer of Paint Ball Jump!

In this developer interview we talk with Prohit Pratik, developer of Paint Ball Jump!

10. Tell me a bit about yourself and team.

My name is Prohit Pratik, I am from India. I’m just a single person team, but sometimes I hire a freelance graphics artist to do the artwork. I left my job 4 years ago to work as an Indie game developer. I do both freelancing and working on my own games.

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Cocos Creator v1.2 released!

Cocos Creator 1.2 officially released!

We are excited to release version 1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

1.2 Main Features

  • Build to Lua Engine
  • WebGL auto batching and culling
  • Canvas rendering with dirty region optimization
  • Graphics drawing system
  • Refactored Properties panel supporting customized elements
  • Modular JavaScript Engine
  • AnySDK support

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Interview with ET Bros.

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We are super happy to be able to interview Elias and Tedy from ET Bros. Authors of a game you may recall from your childhood! Do you have a good memory, hint, hint. On top of a great concept, they have brought a game to production using our new Cocos Creator game development tool.

0. Tell me a bit about yourself and team.

We are a team of two guys that are just getting into mobile gaming. My name is Elias Fares and my indie partner is Tedy Tadi. We’ve had experience building a mobile app before where we almost turned it into a startup after receiving funding for the app idea. After our initial venture, we decided to have a go at mobile gaming. We are long-time childhood friends who grew up together and want to build something fun together.

 

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Microsoft improves Android development for Cocos2d-x!

Our friends at Microsoft are working to improve developing Android apps with Visual Studio 2015 and Cocos2d-x. It’s a lot of work and we surely do appreciate everything Microsoft does to help our community. What does this mean for you? Eventually a single .sln project to handle all of your Android development needs!

Read more about their efforts here.

Thank you Microsoft!

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Cocos Creator v1.1.2 released!

Cocos Creator 1.1.2 officially released!

We are excited to release version 1.1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.
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Build a 5-Star Game with the SDKBOX Apteligent Plugin

Apteligent, formerly known as Crittercism, provides tools that empower mobile developers and product managers to prioritize, troubleshoot, and resolve issues that damage their users’ app experience. We’re thrilled to work with Cocos2d-x and the SDKBOX team to allow Apteligent to be easily installed on the platform.

Game developers face a tough challenge with the saturation of games in the App Store and increasing expectations from users. If your game is slow or crashing, the user will simply move on to your competitor. In addition, poor performance hurts ratings and reviews, which in turn discourages downloads from the App Store.
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