Blog Archives

Cocos Creator v1.6.0 released!

Cocos Creator v1.6 release is here! Thanks to the community for the patience of this version’s long test cycle and the positive trial and feedback on the beta versions. We continue to improve performance, efficiency and user experience in this

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Cocos Creator v1.5.1 released!

In this version we have fixed a lot of issues from testing and user feedback, some of the major ones that will have a great impact include: 1. Improve the async callback mechanism when downloading assets, increase speed of the

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The coveted black jerseys were back

The coveted black jerseys were back, and the ones I noticed (there might have been more) were worn by incoming freshman linebacker Alex Figueroa, cornerback Ladarius Gunter, cornerback Tracy Howard, defensive end Shayon Green, linebacker Jimmy Gaines, defensive tackle Curtis

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The playoffs are eventually coming

The playoffs are eventually coming, and season ticket holders will be there.”Knowing that I have a game that night or that week is what gets me through the workday, the lousy weather, the doldrums of the winter,” said Brian Wachowiak,

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Grabbing OpenGL frames with Android Studio

An OpenGL Frame Grabber allows us to analyze all the OpenGL function calls that render a particular frame. With it, among other things, we can find performance issues and rendering bugs. A few months ago, OpenGL Frame grabbing capabilities were added into Android

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Interview with the team behind “Water City”

The team behind Water City talks with us about using Cocos2d-x to create their new game. 1. Tell us where you came up with the idea for this game. What were your inspirations? We developed the game during a Game

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Handling Non-Consumable IAP items using SDKBOX

Overview Handling your IAP items is quite an easy task, if you are using SDKBOX plugins. You need to be cautious with the following quick-checks to handle your IAP items. This post primarily aims at informing developers the correct way

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Setting up Facebook app for SDKBOX services

Overview In order to correctly avail all the Facebook services provided by SDKBOX, follow the steps as mentioned in this article.

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Interview with the team behind RatNRoll

The team behind RatNRoll tell us about using Cocos2d-x to develop their new game! Take a read: 1. Tell us where you came up with the idea for this game. What were your inspirations? Hard to tell where the inspiration

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Fedora wasn’t too impressed

Fedora wasn’t too impressed, not in the least, by his offensive and defensive lines last week. The Tar Heels weren’t bad. They weren’t good. The NCAA makes billions of dollars selling the rights to televise games and selling merchandise and

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