Blog Archives

Cocos Creator v1.6.0 released!

Cocos Creator v1.6 release is here! Thanks to the community for the patience of this version’s long test cycle and the positive trial and feedback on the beta versions. We continue to improve performance, efficiency and user experience in this

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Cocos Creator v1.5.1 released!

In this version we have fixed a lot of issues from testing and user feedback, some of the major ones that will have a great impact include:

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Grabbing OpenGL frames with Android Studio

An OpenGL Frame Grabber allows us to analyze all the OpenGL function calls that render a particular frame. With it, among other things, we can find performance issues and rendering bugs. A few months ago, OpenGL Frame grabbing capabilities were added into Android

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Interview with the team behind “Water City”

The team behind Water City talks with us about using Cocos2d-x to create their new game. 1. Tell us where you came up with the idea for this game. What were your inspirations? We developed the game during a Game

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Handling Non-Consumable IAP items using SDKBOX

Overview Handling your IAP items is quite an easy task, if you are using SDKBOX plugins. You need to be cautious with the following quick-checks to handle your IAP items. This post primarily aims at informing developers the correct way

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Setting up Facebook app for SDKBOX services

Overview In order to correctly avail all the Facebook services provided by SDKBOX, follow the steps as mentioned in this article.

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Interview with the team behind RatNRoll

The team behind RatNRoll tell us about using Cocos2d-x to develop their new game! Take a read: 1. Tell us where you came up with the idea for this game. What were your inspirations? Hard to tell where the inspiration

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Cocos2d-x v3.5 Released

We are happy to announce that cocos2d-x v3.5 is released. Download cocos2d-x-3.5.zip Highlights of v3.5 added 3d particle system, it supports Particle Universe disabled MoveTo::reverse(), because it is meaningless fixed transparent BillBoard and Sprite3D rendering error fixed the bug that

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“Unleash the Power of Cocos and Windows” Contest – Supported Code Jam

We’ve got another event coming up in May.  You may already know about our Meetup, and now we’re here to help you finish up your game for the “Unleash the Power of Cocos and Windows” contest. Do you have questions

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Solu uses Cocos2d-x for their “personal cloud computer”

Solu is a company building a completely new type of cloud-linked computer! They are using Cocos2d-x for their front end GUI needs. Kristoffer Lawson, CEO and Juha Laitinen, Lead Frontend Developer talk with us. 1. Tell us where you came

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