Blog Archives

Interview with Gwenn Guihal, author of YesSir (and it runs on AppleTV!)

We want to thank Gwenn Guihal for talking with us about his game YesSir and surprise, it runs on the latest AppleTV! 0. Tell me a bit about yourself and team. I’m Gwenn Guihal, a French 32 years old iOS

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Interview with Rusty Moyher, author of Astro Duel (and many more!)

A big thank you! to Rusty for taking the time to talk with us about his latest game, Astro Duel! 0. Tell us a bit about yourself and team. I run my game company Wild Rooster out of Austin, Texas.

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GDC 2016! Come by and see us.

We are exhibiting at GDC 2016! Where: Moscone West, San Francisco Dates: Wednesday March 16 – Friday March 18 Booth: 1624 (ARM, we are happy to share a booth with them!) Demos: Cocos Creator, VR and new engine features. Talks:

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Re-cap: Feb 21, 2016 Bangalore India Meetup.

We are glad to announce that we have successfully conducted our second Cocos event on 21st Feb, 2016 at Moonfrog Labs in Bangalore, India. A big thanks to our Regional Coordinator (@pabitrapadhy) who gave a talk on “Advancing with Cocos and SDKBOX” with in-depth presentation and

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Interview with Paige Marincak, creator of Gataela.

We are super excited to interview Paige Marincak, the founder of Atemly Games, a graduate of the University of Ottawa (specializing in Computer Science), and native to Ottawa, Canada. 1. Tell us where you came up with the idea for

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Welcome Cocos Creator Public Beta!

We are so excited to announce that Cocos Creator is now in public beta! Our team has worked incredibly hard on this and it shows. Downloads: Creator for Mac   Creator for Windows Resources: Read the documentation   Review our sample app! Framework Structure Cocos

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Interview with the team behind: Trig

We are thrilled to have Ben Stokes, the author of Trig talk with us about using Cocos2d-x to make his games! 1. Tell us a bit about yourself and Trig. I’m a 20 year old student studying for a master’s in

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Interview with the team at Ravone Game

The team at Ravone Game talks with us about their use of Cocos2d-x! Ramesh, is the programmer. Hema is the App Tester. 1. Tell us where you came up with the idea for this game. What were your inspirations? We wanted

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Integrate with Scientific Revenue’s Dynamic Pricing Service and Grow IAP Revenue by 20-40%

Developers using SDKBOX now have access to a powerful new way to better monetize their mobile games. Scientific Revenue’s Pricing Cloud enables dynamic pricing for IAP. Created by a team of data scientists with decades of experience in game economics

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Interview with the team behind “Learn Spanish with Stories by Gus on the Go”

The team behind the original childrens game series, “Gus on the Go”, adds a new title that allows children to learn Spanish. Let’s chat with them about their team, success and how they use Cocos2d-x. 1. Tell us a bit about

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