Blog Archives

Grabbing OpenGL frames with Android Studio

An OpenGL Frame Grabber allows us to analyze all the OpenGL function calls that render a particular frame. With it, among other things, we can find performance issues and rendering bugs. A few months ago, OpenGL Frame grabbing capabilities were added into Android

Posted in programming Tagged with: , ,

Cocos2d-x v3.8 released

We are happy to announce that Cocos2d-x v3.8 has just been released. Download Cocos2d-x (includes  C++, Lua and JavaScript APIs) Highlights Our goal for v3.8 was stability. We put extra effort in fixing bugs and keep polishing different components likeUI

Posted in Announcement, programming Tagged with: , ,

Open source libraries for game development

Yesterday I had the chance to give a talk at Pocket Gamers Connect at San Francisco about Open source libraries for Game development. It was the first time that I attended that conference, and I really like the 15-minute format for

Posted in programming Tagged with: , , ,

Developing 3D for Cocos2d-x

23rd April 2015 – Written by Peter Respondek As of Cocos2d-x 3.0 we can now start adding 3D art to our games. This feature comes none too soon as the number of hand held devices out there that can render

Posted in programming Tagged with:

Porting Cocos2d-x to CI20

Being open source has many advantages. One of it is that you can take the source code and port it to new platforms. And that is what I did last week for GDC: I ported both Cocos2d-x v4.0-alpha0 and v3.4

Posted in programming