Blog Archives

Grabbing OpenGL frames with Android Studio

An OpenGL Frame Grabber allows us to analyze all the OpenGL function calls that render a particular frame. With it, among other things, we can find performance issues and rendering bugs. A few months ago, OpenGL Frame grabbing capabilities were added into Android

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Developing 3D for Cocos2d-x

23rd April 2015 – Written by Peter Respondek As of Cocos2d-x 3.0 we can now start adding 3D art to our games. This feature comes none too soon as the number of hand held devices out there that can render

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Porting Cocos2d-x to CI20

Being open source has many advantages. One of it is that you can take the source code and port it to new platforms. And that is what I did last week for GDC: I ported both Cocos2d-x v4.0-alpha0 and v3.4

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Open source libraries for game development

Yesterday I had the chance to give a talk at Pocket Gamers Connect at San Francisco about Open source libraries for Game development. It was the first time that I attended that conference, and I really like the 15-minute format for

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Cocos2d-x v3.8 released

We are happy to announce that Cocos2d-x v3.8 has just been released. Download Cocos2d-x v3.8.zip (includes  C++, Lua and JavaScript APIs) Highlights Our goal for v3.8 was stability. We put extra effort in fixing bugs and keep polishing different components likeUI

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