Yearly Archives: 2017

Interview with the developer of World of One

Cocos2d-x is a game engine and we see a lot of great games made using it. Every once in a while a project comes along that uses Cocos2d-x in a unique way. We are excited to talk with Grimwood Team,

Posted in Announcement

Cocos Creator v1.5.1 released!

In this version we have fixed a lot of issues from testing and user feedback, some of the major ones that will have a great impact include: 1. Improve the async callback mechanism when downloading assets, increase speed of the

Posted in Uncategorized

Cocos Creator v1.5 Released!

We are happy to announce the release of Cocos Creator v1.5! This version 1.5 update focuses on the lack of features for action games large-scale project development, through the provision of physics engine, camera and TypeScript support. Cocos Creator is

Posted in Announcement

Powered by Cocos2d-x, A Good Interview with Colorcast Developer

Colorcast free was developed by two developers with the support of a three additional collaborators. With the aim of take feedback from final user, an alpha version was presented on Gamelab 2015 (http://gamelab.es/2015/indie-hub) where the game was well received and

Posted in Announcement

Cocos2d-x v3.15 released!

We are happy to announce the release of Cocos2d-x v3.15! This release brings bug fixes and API maintenance, as well as these highlights: Full Android Studio supports: include editing, compiling and debugging c++ codes: doc Audio engine uses tremolo and

Posted in Announcement

Cocos2d-x v3.14 released!

We are happy to announce the release of Cocos2d-x v3.14! This release brings bug fixes and API maintenance, as well as these highlights: [NEW] Add Spine binary file format support [NEW] Action: add a method to get the number of

Posted in Announcement

Categories