Cocos2d-x Developer Blog

Cocos Creator v1.2 released!

Cocos Creator 1.2 officially released!

We are excited to release version 1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

1.2 Main Features

  • Build to Lua Engine
  • WebGL auto batching and culling
  • Canvas rendering with dirty region optimization
  • Graphics drawing system
  • Refactored Properties panel supporting customized elements
  • Modular JavaScript Engine
  • AnySDK support

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Posted in Announcement

Cocos2d-x v3.12 released!

We are happy to announce the release of Cocos2d-x v3.12!

This release brings bug fixes and API maintenance, as well as:

  • fixed Android performance issues
  • add experimental VR support
  • add Tizen support
  • Web engine performance improved in WebGL mode
  • support obb extension on Android

Read the full release notes.

Download it today!

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Interview with ET Bros.

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We are super happy to be able to interview Elias and Tedy from ET Bros. Authors of a game you may recall from your childhood! Do you have a good memory, hint, hint. On top of a great concept, they have brought a game to production using our new Cocos Creator game development tool.

0. Tell me a bit about yourself and team.

We are a team of two guys that are just getting into mobile gaming. My name is Elias Fares and my indie partner is Tedy Tadi. We’ve had experience building a mobile app before where we almost turned it into a startup after receiving funding for the app idea. After our initial venture, we decided to have a go at mobile gaming. We are long-time childhood friends who grew up together and want to build something fun together.

 

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Microsoft improves Android development for Cocos2d-x!

Our friends at Microsoft are working to improve developing Android apps with Visual Studio 2015 and Cocos2d-x. It’s a lot of work and we surely do appreciate everything Microsoft does to help our community. What does this mean for you? Eventually a single .sln project to handle all of your Android development needs!

Read more about their efforts here.

Thank you Microsoft!

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Cocos Creator v1.1.2 released!

Cocos Creator 1.1.2 officially released!

We are excited to release version 1.1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.
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Build a 5-Star Game with the SDKBOX Apteligent Plugin

Apteligent, formerly known as Crittercism, provides tools that empower mobile developers and product managers to prioritize, troubleshoot, and resolve issues that damage their users’ app experience. We’re thrilled to work with Cocos2d-x and the SDKBOX team to allow Apteligent to be easily installed on the platform.

Game developers face a tough challenge with the saturation of games in the App Store and increasing expectations from users. If your game is slow or crashing, the user will simply move on to your competitor. In addition, poor performance hurts ratings and reviews, which in turn discourages downloads from the App Store.
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Interview with Petro Shmigelskyi, developer of Cardinal Land

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For this developer we talk with Petro Shmigelskyi developer of Cardinal Land.

0. Tell us a bit about yourself and team.

2I am the cofounder of a small indie game development team called DogoTogo. It consists of two people; me as a technical guy, and artist Mihai Tymoshenko. We are situated in the picturesque city of Lviv, located in western Ukraine.

I have four years of experience in game development. At the moment I am involved in a robotics startup, which is my main job and takes most of my time. With the free time I have, I work on my indie games. Robotics and game development are my favorite technology interests. Even software solutions are similar in both physics based games and in robots. In games one is working with objects in the virtual world and in robotics you working with objects in the real world. Some algorithms and software architecture can be very similar.

Mihai Tymoshenko has many years of experience in the game development industry. He is the author of graphics for many successful games. The most famous of course is Contre Jour, which received the “iPad Game of the Year” Award by Apple in 2011. At the moment he is a freelance artist and is working on his comic book that recently published its first volume.

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Noor Creative LLC becomes our Regional Coordinator in Armenia!

We are super pleased that Noor Creative LLC is our new Regional Coordinator in Armenia.

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Cocos Creator v1.1.1 released!

Cocos Creator 1.1.1 officially released!

We are excited to release version 1.1.1 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.
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Interview with Alessandro Aquila, developer of Mathematical Run.

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In this interview we talk with Alessandro Aquila, developer of a new game, Mathematical Run.

0. Tell us a bit about yourself and team.

I’m Italian, married and father of one child. I am an one-man team. I have a full-time job unrelated to games, so I’m a game developer in my spare time. I graduated in Computer Engineering at the University of Rome “La Sapienza” and so far I’ve released three games, two of them are powered by Cocos2d-x.

Making video games is a very challenging work but it’s a truly unique experience.

Two years ago I decided to make a mobile video game and, since I had experience with Objective-C, I started to do exercises with Cocos2d and SpriteBuilder. After this period I created my first game, Stuck In The Dark, published in 2015 on the App Store.

Due to the fact that Cocos2d is not a cross-platform engine I decided to go beyond and use Cocos2d-x for the next games. So, after a few months, I published my second game, Small Square, on four platforms (App Store, Mac App Store, Play Store and Amazon Store) and finally Mathematical Run.

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