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developer interviews

Interview with the developer of Laser Dreams

We are happy to interview Ales Kocjancic and Bostjan Markezic developers of Laser Dreams. 1. Tell us a bit about yourself and team. Hi! My name is Ales Kocjancic and together with Bostjan Markezic we are RedFragment, an indie game

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Interview with the developer of Level Maker

Cocos2d-x is a game engine and we see a lot of great games made using it. Every once in a while a project comes along that uses Cocos2d-x in a unique way. We are excited to talk with Vorun Kreal,

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Interview with the developers of Inklings

We are super happy to be able to talk with the developers of Inklings. Inklings pays a huge tribute to the critically acclaimed Lemmings. 0. Tell me a bit about yourself and team. We’re Zak and Max Nelson, two brothers

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Interview with the developers of DCR: Drive.Crash.Repeat

We are super happy to be able to talk with the team behind DCR: Drive.Crash.Repeat an up-and-coming, fast paced, retro-style platformer, using cars! 0. Tell me a bit about yourself and team. I’m a Lead Developer in Tarboosh Games, an

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Interview with Prohit Pratik, developer of Paint Ball Jump!

In this developer interview we talk with Prohit Pratik, developer of Paint Ball Jump! 0. Tell me a bit about yourself and team. My name is Prohit Pratik, I am from India. I’m just a single person team, but sometimes

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Interview with the team behind “Water City”

The team behind Water City talks with us about using Cocos2d-x to create their new game. 1. Tell us where you came up with the idea for this game. What were your inspirations? We developed the game during a Game

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Interview with ET Bros.

We are super happy to be able to interview Elias and Tedy from ET Bros. Authors of a game you may recall from your childhood! Do you have a good memory, hint, hint. On top of a great concept, they

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Interview with Petro Shmigelskyi, developer of Cardinal Land

For this developer we talk with Petro Shmigelskyi developer of Cardinal Land. 0. Tell us a bit about yourself and team. I am the cofounder of a small indie game development team called DogoTogo. It consists of two people; me as

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Interview with the team behind RatNRoll

The team behind RatNRoll tell us about using Cocos2d-x to develop their new game! Take a read: 1. Tell us where you came up with the idea for this game. What were your inspirations? Hard to tell where the inspiration

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Interview with Alessandro Aquila, developer of Mathematical Run.

In this interview we talk with Alessandro Aquila, developer of a new game, Mathematical Run. 0. Tell us a bit about yourself and team. I’m Italian, married and father of one child. I am an one-man team. I have a

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