Blog Archives

Integrate IAP for AppStore with SDKBOX

Overview Getting IAP working for the AppStore basically involves the following major steps – Adding iTunes Connect record for a new app. Integrating Purchase logic in your code. Creating IAP products in iTunes Connect. Using Test Flight to test your

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Integrate IAP for Google Play with SDKBOX

Overview Getting IAP working for google play basically involve the following major steps РSetup store listing in Google Play Console. Integrate purchase logic with your code. Adding In-app items for your app. Adding your app into Alpha/Beta testing phase. Testing IAP.

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Cocos2d-x games made by Make School students

This past Summer, Make School, held a course using Cocos2d-x to make games. In just 5 short weeks, here are some of the games they made: https://itunes.apple.com/ai/app/oh-my-god!/id1027685551?mt=8 https://itunes.apple.com/jp/app/sky-high!!/id1028886804?mt=8 https://itunes.apple.com/us/app/leukocytes/id1020897084?l=ja&ls=1&mt=8 https://itunes.apple.com/app/id1029114129 https://itunes.apple.com/us/app/run-jelly-run/id1027586066?mt=8 Fantastic job, everyone! A special Thank You to Make

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Cocos2d-x & JS v3.7 released

We are happy to announce the release of Cocos2d-x & JS v3.7. It’s a big version for us, there are three very important changes in v3.7:

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Cocos2d-x v3.9 released!

We are happy to announce the release of Cocos2d-x v3.9! This release serves as a maintenance release, focusing on stability, bug fixes and completing API’s. Enhancements to 2D, 3D, Physics and a new JS and LUA scripting component! It is

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noesisGUI for cocos2d-x

We are proud to announce a version of noesisGUI compatible with Cocos2d-x.

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