Blog Archives

Cocos2d-x v3.13.1 released!

We are happy to announce the release of Cocos2d-x v3.13.1! This release is a bug fix release: Label color was broken application will crash in debug mode if you don’t specify a design resolution may crash if coming from background

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Cocos2d-x v3.13 released!

We are happy to announce the release of Cocos2d-x v3.13! This release brings bug fixes and API maintenance, as well as: added VR plugins for Gear, Deepoon, Google Cardboard and Oculus. support ETC1 alpha channel fix AudioEngine performance for Android

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Microsoft improves Android development for Cocos2d-x!

Our friends at Microsoft are working to improve developing Android apps with Visual Studio 2015 and Cocos2d-x. It’s a lot of work and we surely do appreciate everything Microsoft does to help our community. What does this mean for you?

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Cocos2d-x v3.12 released!

We are happy to announce the release of Cocos2d-x v3.12! This release brings bug fixes and API maintenance, as well as: fixed Android performance issues add experimental VR support add Tizen support Web engine performance improved in WebGL mode support

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Setting up Facebook app for SDKBOX services

Overview In order to correctly avail all the Facebook services provided by SDKBOX, follow the steps as mentioned in this article.

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Handling Non-Consumable IAP items using SDKBOX

Overview Handling your IAP items is quite an easy task, if you are using SDKBOX plugins. You need to be cautious with the following quick-checks to handle your IAP items. This post primarily aims at informing developers the correct way

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Cocos2d-x v3.9 released!

We are happy to announce the release of Cocos2d-x v3.9! This release serves as a maintenance release, focusing on stability, bug fixes and completing API’s. Enhancements to 2D, 3D, Physics and a new JS and LUA scripting component! It is

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Cocos2d-x v3.8 released

We are happy to announce that Cocos2d-x v3.8 has just been released. Download Cocos2d-x v3.8.zip (includes  C++, Lua and JavaScript APIs) Highlights Our goal for v3.8 was stability. We put extra effort in fixing bugs and keep polishing different components likeUI

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Open source libraries for game development

Yesterday I had the chance to give a talk at Pocket Gamers Connect at San Francisco about Open source libraries for Game development. It was the first time that I attended that conference, and I really like the 15-minute format for

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Cocos2d-x v3.5 Released

We are happy to announce that cocos2d-x v3.5 is released. Download cocos2d-x-3.5.zip Highlights of v3.5 added 3d particle system, it supports Particle Universe disabled MoveTo::reverse(), because it is meaningless fixed transparent BillBoard and Sprite3D rendering error fixed the bug that

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