Blog Archives

Interview with Pedro Soares, author of World Soccer Challenge

Today, we talk with Pedro Soares, the author of World Soccer Challenge about how he made the game with Cocos2d-x. Let’s hear what he has to say! 1. Tell us where you came up with the idea for this game.

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Performance issue caused by SimpleAudioEngine on Android 5.0

SimpleAudioEngine will cause performance issue on Android 5.0. Reason SimpleAudioEngine uses SoundPool to play effects. But the implementation of SoundPool has performance issue on Android 5.0. Detail information please refer to this thread. How to fix Cocos2d-x added new audio

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Cocos2d-x v3.6 released

We are happy to announce that cocos2d-x v3.6 is released. Because Angle doesn’t support WP8 any more, and WP8’s market share is around 20% worldwide with variations across countries, so we removed WP8 support suggested by MS OPEN TECK guys

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Guest Entry: SOOMLA: What hours and days do mobile gamers pay?

What hours and days do mobile gamers pay? Getting your users to pay in your game is never easy. Of course you need to have a great game with good graphics and great design, but you also need to know how and

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Success continues for the latest meet-up, held in the Dominican Republic.

The last Cocos2d-x regional meet-up was held on December 19th, in the Dominican Republic. Raydelto Hernandez, coordinated this meet-up. 9 people attended this event. The event was streamed online via: http://stream.meta.do/ and was recorded. Enjoy watching it!  

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Upcoming Cocos2d-x workshop at Codemotion in Madrid, Spain

There will be a workshop about game development with Cocos2d-x at the Codemotion Madrid (Spain) conference.   When: November 28 at 9:30am. Where: Codemotion Madrid conference Presented by: Jon Segador (http://jonsegador.com)   What’s covered: In this workshop we will learn to create a “Space Invaders” 

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SDKBOX v1.3 Released!

We are super excited to announce the release of SDKBOX v1.3! This new version not only enhances the current line of plug-ins, but also adds new plugins for Fyber, Bee7, SOOMLA Grow and “Ratings and Reviews”. Over 2700 games have installed

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Integrate IAP for AppStore with SDKBOX

Overview Getting IAP working for the AppStore basically involves the following major steps – Adding iTunes Connect record for a new app. Integrating Purchase logic in your code. Creating IAP products in iTunes Connect. Using Test Flight to test your

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Interview with Sebastian Gosztyla, developer of DUAL.

 DUAL is a game written by Sebastian Gosztyla. DUAL is written using cocos2d-x. Sebastian was gracious enough to answer a few questions for us:

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Interview with Milos Jakovljevic of Critspot.

Sisyphus Job is a game written by Milos Jakovljevic of Critspot. Sisyphus Job is written using cocos2d-x. Milos was gracious enough to answer a few questions for us:

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