Blog Archives

Getting started with the SDKBOX Facebook plugin

This past week, the SDKBOX team released a new Facebook plugin! Just like the rest of the SDKBOX Plugins, you can now integrate Facebook into your game with ease. The current version of the plugin supports sharing links and photos

Posted in programming Tagged with:

noesisGUI for cocos2d-x

We are proud to announce a version of noesisGUI compatible with Cocos2d-x.

Posted in programming Tagged with:

Open source libraries for game development

Yesterday I had the chance to give a talk at Pocket Gamers Connect at San Francisco about Open source libraries for Game development. It was the first time that I attended that conference, and I really like the 15-minute format for

Posted in programming Tagged with: , , ,

Integrate IAP for Google Play with SDKBOX

Overview Getting IAP working for google play basically involve the following major steps – Setup store listing in Google Play Console. Integrate purchase logic with your code. Adding In-app items for your app. Adding your app into Alpha/Beta testing phase. Testing IAP.

Posted in programming Tagged with: , ,

Performance issue caused by SimpleAudioEngine on Android 5.0

SimpleAudioEngine will cause performance issue on Android 5.0. Reason SimpleAudioEngine uses SoundPool to play effects. But the implementation of SoundPool has performance issue on Android 5.0. Detail information please refer to this thread. How to fix Cocos2d-x added new audio

Posted in programming

Cocos2d-x v3.6 released

We are happy to announce that cocos2d-x v3.6 is released. Because Angle doesn’t support WP8 any more, and WP8’s market share is around 20% worldwide with variations across countries, so we removed WP8 support suggested by MS OPEN TECK guys

Posted in Announcement, programming

Cocos2d-x v3.5 for Tizen Released

We are happy to announce that cocos2d-x v3.5 for Tizen is released. This version added Tizen platform support based on cocos2d-x v3.5, no any new feature was added. Download Documentation You can refer to this documentation for detail information about

Posted in Announcement, programming

Developing 3D for Cocos2d-x

23rd April 2015 – Written by Peter Respondek As of Cocos2d-x 3.0 we can now start adding 3D art to our games. This feature comes none too soon as the number of hand held devices out there that can render

Posted in programming Tagged with:

Join us for our 1st Bay Area Cocos2d-x Developer Meetup

We’re calling all Cocos developers to join us for an evening of learning, helpful tips and networking with local game studios and enthusiasts.  The evening kicks off with pizza, drinks and mingling with the Cocos community.  We’ll also have our

Posted in Announcement, programming

Cocos2d-JS v3.5 is released with 3D and WP8 on board !

Cocos2d-JS have released four major version until now, v3.0 have truly combined the web engine and native engine with unified workflow, simple and consistent API. v3.1 published Facebook Integration which was officially supported by Facebook. v3.2 greatly improved the web

Posted in Announcement, programming Tagged with: , , , , ,