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Interview with Prohit Pratik, developer of Paint Ball Jump!

In this developer interview we talk with Prohit Pratik, developer of Paint Ball Jump! 0. Tell me a bit about yourself and team. My name is Prohit Pratik, I am from India. I’m just a single person team, but sometimes

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Cocos Creator v1.2 released!

Cocos Creator 1.2 officially released! We are excited to release version 1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process. 1.2 Main Features Build to Lua Engine WebGL auto

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Interview with the team behind “Water City”

The team behind Water City talks with us about using Cocos2d-x to create their new game. 1. Tell us where you came up with the idea for this game. What were your inspirations? We developed the game during a Game

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Interview with ET Bros.

We are super happy to be able to interview Elias and Tedy from ET Bros. Authors of a game you may recall from your childhood! Do you have a good memory, hint, hint. On top of a great concept, they

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Microsoft improves Android development for Cocos2d-x!

Our friends at Microsoft are working to improve developing Android apps with Visual Studio 2015 and Cocos2d-x. It’s a lot of work and we surely do appreciate everything Microsoft does to help our community. What does this mean for you?

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Cocos Creator v1.1.2 released!

Cocos Creator 1.1.2 officially released! We are excited to release version 1.1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

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Build a 5-Star Game with the SDKBOX Apteligent Plugin

Apteligent, formerly known as Crittercism, provides tools that empower mobile developers and product managers to prioritize, troubleshoot, and resolve issues that damage their users’ app experience. We’re thrilled to work with Cocos2d-x and the SDKBOX team to allow Apteligent to

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Cocos2d-x v3.12 released!

We are happy to announce the release of Cocos2d-x v3.12! This release brings bug fixes and API maintenance, as well as: fixed Android performance issues add experimental VR support add Tizen support Web engine performance improved in WebGL mode support

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Interview with Petro Shmigelskyi, developer of Cardinal Land

For this developer we talk with Petro Shmigelskyi developer of Cardinal Land. 0. Tell us a bit about yourself and team. I am the cofounder of a small indie game development team called DogoTogo. It consists of two people; me as

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Interview with the team behind RatNRoll

The team behind RatNRoll tell us about using Cocos2d-x to develop their new game! Take a read: 1. Tell us where you came up with the idea for this game. What were your inspirations? Hard to tell where the inspiration

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