Blog Archives

Cocos2d-x v3.14 released!

We are happy to announce the release of Cocos2d-x v3.14! This release brings bug fixes and API maintenance, as well as these highlights: [NEW] Add Spine binary file format support [NEW] Action: add a method to get the number of

Posted in Announcement

Cocos Creator v1.3.3 released!

Cocos Creator 1.3.3 officially released! We are excited to release version 1.3.3 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

Posted in Announcement Tagged with:

“Unleash the Power of Cocos and Windows” Contest – Supported Code Jam

We’ve got another event coming up in May.  You may already know about our Meetup, and now we’re here to help you finish up your game for the “Unleash the Power of Cocos and Windows” contest. Do you have questions

Posted in Uncategorized

So many devices, so little time.

Device fragmentation is why we need to test automation for our apps. Most mobile developers can relate to the struggle with issues related to crashing, the fragmentation of the Android market, and a lack of good resources to track and

Posted in Uncategorized

Our First Dominican Republic Meetup

A big thank you to our Dominican Republic regional coordinator, Reydelto Hernandez (@raydelto) who had his first meetup last weekend.  We are thrilled with the turnout and their interests ranging from 3D game development to intros for beginners using Cocos2d-x. 

Posted in Uncategorized Tagged with:

Join us for our next Cocos2d-x meetup – Dominican Republic

Date:          Saturday, August 29 Time:         4:00pm – 6:00pm (GMT-4) Location:  Ave. 27 de Febrero #495 casi esq. Privada,                      Torre Forum, 3er Nivel, Local 3B , El Millón We’re

Posted in Uncategorized Tagged with:

Do you know about Testin Crash Analytics?

  Testin Crash Analytics is an efficient troubleshooting tool that can monitor all crashes and exceptions in real-time.  As a crash analysis tool, Testin Crash Analytics is custom-made for mobile games, capable of capturing game engine errors and offers support for

Posted in Uncategorized

Visual Studio for Game Development: New Partnerships with Cocos

Hundreds of millions of users play game apps every day across a wide variety of devices — from Xbox and Windows to iOS, Android, and the Web. Over the years, we’ve enjoyed watching Visual Studio grow to become one of

Posted in Uncategorized Tagged with: ,

SDKBOX Guest Blog: How to integrate AgeCheq SDKBOX into a new Cocos2d-x build with CLI

Step-by-step guide by Roy Smith, Founder & CEO of PrivacyCheq and newest addition to the SDKBOX family If you are creating games for the U.S. Google or Apple app stores, you should be familiar with the Children’s Online Privacy Protection

Posted in Uncategorized Tagged with:

Join us for our 1st Bay Area Cocos2d-x Developer Meetup

We’re calling all Cocos developers to join us for an evening of learning, helpful tips and networking with local game studios and enthusiasts.  The evening kicks off with pizza, drinks and mingling with the Cocos community.  We’ll also have our

Posted in Uncategorized