Cocos Creator v1.3.2 released!

Cocos Creator 1.3.2 officially released!

We are excited to release version 1.3.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.


1.3.2 Main Features

  • [RichText] Added custom TTF font support
  • [DragonBones] Fixed an issue initialize the dragonAsset property of the DragonBones component will report error and cause crash
  • [Engine] Fixes the problem of inconsistent viewsport after using renderTexture to capture screen
  • [Label] Fixed a bug where LabelOutline and RichText underline style has incorrect color on iOS and Android platforms
  • [Loader] Fixed cc.loader.loadRes and cc.loader.load may not recognize the same resources correctly using caching
  • [Loader] You can pass in url to cc.loader.release to release texture assets that don’t have uuid
  • [Engine] Detect WeChat version on iOS, in iOS 9 or before use Canvas rendering (due to the WeChat UIWebView bug), in iOS 10 on use WebGL rendering
  • [Action] Fixed rotateBy parameters in the native platforms can not control the two axial rotation at the same time issue
  • [Prefab] Fixed issue that when Prefab node Size is 0 while the positions are greater than 100, double-click the Prefab will cause scene view not properly display
  • [Builder] When building a native project, if the C ++ engine version changes, prompt the user to delete the build project to regenerate
  • [Builder] Add building process monitor to reduce the possibility of process stuck situation
  • [Builder] The build target path now supports relative paths
  • [Collider] Fixes the bug that CircleCollider computes the error of boudingBox after it has modified anchor
  • [Editor] Fixed the problem of displaying the account information in the main menu when switching account login
  • [Animation] Improve the sample method to operate on a particular animationState and automatically update the animation state by calling sample after setCurrentTime
  • [Layout] Padding margins can now be customized in different directions
  • [PageView] adds a new page layout mode, support for irregular page size

Download are available for Mac and Windows

You can also read the complete release notes.

You Tube video.

There are also many demos to show a complete game:

  1. ‘Dark Slash’ basic game loop demo. Special thanks to Veewo Games for authorizing us to use original ‘Dark Slash’ game resources to make this tutorial.
    darkslash
  2. UI Demos including multi-resolution supporting menu interface with cool transition animations, a backpack generated by data and prefab and a Clash Royale style navigation menu showcase.
  3. Blackjack demo, collaboratively developed with Tencent Games.
  4. Flappy Bird clone featuring a sheep.
  5. Star Catcher demo game, in user manual we have a quick start tutorial showing how to build this game step by step.

We will keep on adding more demos and complete games as well as improving the existing ones!

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