Monthly Archives: August 2016

Cocos2d-x v3.13 released!

We are happy to announce the release of Cocos2d-x v3.13! This release brings bug fixes and API maintenance, as well as: added VR plugins for Gear, Deepoon, Google Cardboard and Oculus. support ETC1 alpha channel fix AudioEngine performance for Android

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Cocos Creator v1.2.1 released!

Cocos Creator 1.2.1 officially released! We are excited to release version 1.2.1 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process. 1.2 Main Features Added AnySDK runtime library to

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Interview with Prohit Pratik, developer of Paint Ball Jump!

In this developer interview we talk with Prohit Pratik, developer of Paint Ball Jump! 0. Tell me a bit about yourself and team. My name is Prohit Pratik, I am from India. I’m just a single person team, but sometimes

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The coveted black jerseys were back

The coveted black jerseys were back, and the ones I noticed (there might have been more) were worn by incoming freshman linebacker Alex Figueroa, cornerback Ladarius Gunter, cornerback Tracy Howard, defensive end Shayon Green, linebacker Jimmy Gaines, defensive tackle Curtis

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The playoffs are eventually coming

The playoffs are eventually coming, and season ticket holders will be there.”Knowing that I have a game that night or that week is what gets me through the workday, the lousy weather, the doldrums of the winter,” said Brian Wachowiak,

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Cocos Creator v1.2 released!

Cocos Creator 1.2 officially released! We are excited to release version 1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process. 1.2 Main Features Build to Lua Engine WebGL auto

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