Monthly Archives: July 2016

Grabbing OpenGL frames with Android Studio

An OpenGL Frame Grabber allows us to analyze all the OpenGL function calls that render a particular frame. With it, among other things, we can find performance issues and rendering bugs. A few months ago, OpenGL Frame grabbing capabilities were added into Android

Posted in Uncategorized Tagged with: , ,

Interview with the team behind “Water City”

The team behind Water City talks with us about using Cocos2d-x to create their new game. 1. Tell us where you came up with the idea for this game. What were your inspirations? We developed the game during a Game

Posted in Uncategorized Tagged with:

Handling Non-Consumable IAP items using SDKBOX

Overview Handling your IAP items is quite an easy task, if you are using SDKBOX plugins. You need to be cautious with the following quick-checks to handle your IAP items. This post primarily aims at informing developers the correct way

Posted in Uncategorized Tagged with: , ,

Interview with ET Bros.

We are super happy to be able to interview Elias and Tedy from ET Bros. Authors of a game you may recall from your childhood! Do you have a good memory, hint, hint. On top of a great concept, they

Posted in Business Tagged with:

Microsoft improves Android development for Cocos2d-x!

Our friends at Microsoft are working to improve developing Android apps with Visual Studio 2015 and Cocos2d-x. It’s a lot of work and we surely do appreciate everything Microsoft does to help our community. What does this mean for you?

Posted in Announcement Tagged with: ,

Cocos Creator v1.1.2 released!

Cocos Creator 1.1.2 officially released! We are excited to release version 1.1.2 of Cocos Creator. Cocos Creator is a new, unified, development tool that handles every step in the game development process.

Posted in Announcement Tagged with:

Build a 5-Star Game with the SDKBOX Apteligent Plugin

Apteligent, formerly known as Crittercism, provides tools that empower mobile developers and product managers to prioritize, troubleshoot, and resolve issues that damage their users’ app experience. We’re thrilled to work with Cocos2d-x and the SDKBOX team to allow Apteligent to

Posted in Business Tagged with:

Setting up Facebook app for SDKBOX services

Overview In order to correctly avail all the Facebook services provided by SDKBOX, follow the steps as mentioned in this article.

Posted in Uncategorized Tagged with: , ,

Cocos2d-x v3.12 released!

We are happy to announce the release of Cocos2d-x v3.12! This release brings bug fixes and API maintenance, as well as: fixed Android performance issues add experimental VR support add Tizen support Web engine performance improved in WebGL mode support

Posted in Announcement Tagged with:

Interview with Petro Shmigelskyi, developer of Cardinal Land

For this developer we talk with Petro Shmigelskyi developer of Cardinal Land. 0. Tell us a bit about yourself and team. I am the cofounder of a small indie game development team called DogoTogo. It consists of two people; me as

Posted in Business Tagged with:

Categories