Monthly Archives: February 2016

Interview with the team behind: Trig

We are thrilled to have Ben Stokes, the author of Trig talk with us about using Cocos2d-x to make his games! 1. Tell us a bit about yourself and Trig. I’m a 20 year old student studying for a master’s in

Posted in Business Tagged with:

Interview with the team at Ravone Game

The team at Ravone Game talks with us about their use of Cocos2d-x! Ramesh, is the programmer. Hema is the App Tester. 1. Tell us where you came up with the idea for this game. What were your inspirations? We wanted

Posted in Business Tagged with:

Integrate with Scientific Revenue’s Dynamic Pricing Service and Grow IAP Revenue by 20-40%

Developers using SDKBOX now have access to a powerful new way to better monetize their mobile games. Scientific Revenue’s Pricing Cloud enables dynamic pricing for IAP. Created by a team of data scientists with decades of experience in game economics

Posted in Business Tagged with:

Interview with the team behind “Learn Spanish with Stories by Gus on the Go”

The team behind the original childrens game series, “Gus on the Go”, adds a new title that allows children to learn Spanish. Let’s chat with them about their team, success and how they use Cocos2d-x. 1. Tell us a bit about

Posted in Business Tagged with:

Setting up Facebook app for SDKBOX services

Overview In order to correctly avail all the Facebook services provided by SDKBOX, follow the steps as mentioned in this article.

Posted in programming Tagged with: , ,

Interview with the team behind RatNRoll

The team behind RatNRoll tell us about using Cocos2d-x to develop their new game! Take a read: 1. Tell us where you came up with the idea for this game. What were your inspirations? Hard to tell where the inspiration

Posted in Business Tagged with:

Categories