Monthly Archives: July 2015

Integrate IAP for AppStore with SDKBOX

Overview Getting IAP working for the AppStore basically involves the following major steps – Adding iTunes Connect record for a new app. Integrating Purchase logic in your code. Creating IAP products in iTunes Connect. Using Test Flight to test your

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Interview with Sebastian Gosztyla, developer of DUAL.

 DUAL is a game written by Sebastian Gosztyla. DUAL is written using cocos2d-x. Sebastian was gracious enough to answer a few questions for us:

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Interview with Milos Jakovljevic of Critspot.

Sisyphus Job is a game written by Milos Jakovljevic of Critspot. Sisyphus Job is written using cocos2d-x. Milos was gracious enough to answer a few questions for us:

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Re-cap: Sept 12, 2015 Bangalore India Meetup.

We are glad to announce that we have successfully conducted our first Cocos event on 12th Sept, 2015 at Dhruva Interactive, Studio – H in Bangalore, India. A big thanks to our Regional Coordinator (@pabitrapadhy) who gave a talk on

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So many devices, so little time.

Device fragmentation is why we need to test automation for our apps. Most mobile developers can relate to the struggle with issues related to crashing, the fragmentation of the Android market, and a lack of good resources to track and

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Interview with the development team behind Chef Emma

The development team behind Chef Emma talk with us about their use of cocos2d-x. Let’s get down to the Q and A: 1. Tell us where you came up with the idea for this game. What were your inspirations? We

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Interview with Daigo Sato, developer of BlockBros

Daigo Sato, the developer behind BlockBros, takes time away from development to talk with us! 1. Tell us where you came up with the idea for this game. What were your inspirations? 10 years ago, I made a Flash game

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Getting started with the SDKBOX Facebook plugin

This past week, the SDKBOX team released a new Facebook plugin! Just like the rest of the SDKBOX Plugins, you can now integrate Facebook into your game with ease. The current version of the plugin supports sharing links and photos

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Interview with Rexopax, developers of Age Of Hell Primus.

The team at Rexopax talks with us about developing Age Of Hell Primus. 1. Tell us where you came up with the idea for this game. What were your inspirations? The game idea came up during a team discussion concerning

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Integrate IAP for Google Play with SDKBOX

Overview Getting IAP working for google play basically involve the following major steps – Setup store listing in Google Play Console. Integrate purchase logic with your code. Adding In-app items for your app. Adding your app into Alpha/Beta testing phase. Testing IAP.

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