Monthly Archives: July 2015

Cocos2d-x v3.5 Released

We are happy to announce that cocos2d-x v3.5 is released. Download cocos2d-x-3.5.zip Highlights of v3.5 added 3d particle system, it supports Particle Universe disabled MoveTo::reverse(), because it is meaningless fixed transparent BillBoard and Sprite3D rendering error fixed the bug that

Posted in Uncategorized Tagged with:

“Unleash the Power of Cocos and Windows” Contest – Supported Code Jam

We’ve got another event coming up in May.  You may already know about our Meetup, and now we’re here to help you finish up your game for the “Unleash the Power of Cocos and Windows” contest. Do you have questions

Posted in Uncategorized

Solu uses Cocos2d-x for their “personal cloud computer”

Solu is a company building a completely new type of cloud-linked computer! They are using Cocos2d-x for their front end GUI needs. Kristoffer Lawson, CEO and Juha Laitinen, Lead Frontend Developer talk with us. 1. Tell us where you came

Posted in Uncategorized Tagged with:

Interview with Pedro Soares, author of World Soccer Challenge

Today, we talk with Pedro Soares, the author of World Soccer Challenge about how he made the game with Cocos2d-x. Let’s hear what he has to say! 1. Tell us where you came up with the idea for this game.

Posted in Uncategorized Tagged with:

Performance issue caused by SimpleAudioEngine on Android 5.0

SimpleAudioEngine will cause performance issue on Android 5.0. Reason SimpleAudioEngine uses SoundPool to play effects. But the implementation of SoundPool has performance issue on Android 5.0. Detail information please refer to this thread. How to fix Cocos2d-x added new audio

Posted in Uncategorized

Cocos2d-x v3.6 released

We are happy to announce that cocos2d-x v3.6 is released. Because Angle doesn’t support WP8 any more, and WP8’s market share is around 20% worldwide with variations across countries, so we removed WP8 support suggested by MS OPEN TECK guys

Posted in Uncategorized

Guest Entry: SOOMLA: What hours and days do mobile gamers pay?

What hours and days do mobile gamers pay? Getting your users to pay in your game is never easy. Of course you need to have a great game with good graphics and great design, but you also need to know how and

Posted in Uncategorized Tagged with:

Success continues for the latest meet-up, held in the Dominican Republic.

The last Cocos2d-x regional meet-up was held on December 19th, in the Dominican Republic. Raydelto Hernandez, coordinated this meet-up. 9 people attended this event. The event was streamed online via: http://stream.meta.do/ and was recorded. Enjoy watching it!  

Posted in Uncategorized Tagged with:

Upcoming Cocos2d-x workshop at Codemotion in Madrid, Spain

There will be a workshop about game development with Cocos2d-x at the Codemotion Madrid (Spain) conference.   When: November 28 at 9:30am. Where: Codemotion Madrid conference Presented by: Jon Segador (http://jonsegador.com)   What’s covered: In this workshop we will learn to create a “Space Invaders” 

Posted in Uncategorized Tagged with:

SDKBOX v1.3 Released!

We are super excited to announce the release of SDKBOX v1.3! This new version not only enhances the current line of plug-ins, but also adds new plugins for Fyber, Bee7, SOOMLA Grow and “Ratings and Reviews”. Over 2700 games have installed

Posted in Uncategorized Tagged with:

Categories