Monthly Archives: July 2015

Cocos2d-x & JS v3.7 released

We are happy to announce the release of Cocos2d-x & JS v3.7. It’s a big version for us, there are three very important changes in v3.7:

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Our First Dominican Republic Meetup

A big thank you to our Dominican Republic regional coordinator, Reydelto Hernandez (@raydelto) who had his first meetup last weekend.  We are thrilled with the turnout and their interests ranging from 3D game development to intros for beginners using Cocos2d-x. 

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Join us for our first Cocos2d-x Meetup – Santo Domingo, Dominican Republic

Date:          Saturday, July 18 Time:         4:00pm – 6:00pm (GMT-4) Location:  Ave. 27 de Febrero #495 casi esq. Privada,                   Torre Forum, 3er Nivel, Local 3B , El Millón We are excited to be having our first meetup

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Open source libraries for game development

Yesterday I had the chance to give a talk at Pocket Gamers Connect at San Francisco about Open source libraries for Game development. It was the first time that I attended that conference, and I really like the 15-minute format for

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SDKBOX Success Story: Seven Tiles Studio

Andrés Ruiz B., Co-Founder of Seven Tiles Studio in Alcoy, Spain tells us how his team discovered just how powerful and time-efficient SDKBOX integration really is. Seven Tiles was able to reduce their development time significantly as an early adopter

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Two Cocos2d-x Games Reach Google Play’s Top Grossing Apps Chart

We were happy to see that two Cocos2d-x titles were in Google Play’s Top Grossing Android Apps chart today – #6 Clash of Kings and #10 Big Fish Casino.   Another one of our titles,  Geometry Dash is #3 in

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