Hundreds of millions of users play game apps every day across a wide variety of devices — from Xbox and Windows to iOS, Android, and the Web. Over the years, we’ve enjoyed watching Visual Studio grow to become one of the industry’s most popular tools for game development, used by both large game studios and indie developers around the world.
Today, Visual Studio takes another step forward in supporting game development by partnering with its premier independent game engine provider: Chukong Technologies.
Together, we are building easier ways for game developers to use the rich capabilities of the Visual Studio IDE to create games for today’s most popular platform. The popular game engines’ installer will now co-install Visual Studio Community on Windows, along with the plug-ins required for Windows developers building for the engine. In addition, it will be easier to discover and use the tools for Cocos from within Visual Studio 2015.
The partnership allow a collaborative effort to make the necessary game development engine and tools available to a broader base of developers. With Visual Studio Community, the popular IDE that professional developers will be free on non-enterprise usage. Also across Unity 5 Personal Edition, Unreal Engine 4, and Cocos, other free options for these game engines will also be available.
Through the engine’s cross-platform game development framework, it will be able to expand on the existing cross-platform mobile development support in Visual Studio for Cordova (HTML), Xamarin (C#) and C++. Here are just a few examples of the platforms supported by the framework:
- Cocos supports web browsers and native platforms including OS X, Windows, iOS, and Android.
Working together with the renowned and influential engine, our goal will be to deliver the best possible game development experiences to its users from within the Visual Studio IDE, further unlocking game developer creativity and productivity across today’s most popular devices and platforms for both 2D and 3D gaming.