Yearly Archives: 2015

Solu uses Cocos2d-x for their “personal cloud computer”

Solu is a company building a completely new type of cloud-linked computer! They are using Cocos2d-x for their front end GUI needs. Kristoffer Lawson, CEO and Juha Laitinen, Lead Frontend Developer talk with us. 1. Tell us where you came

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Interview with Pedro Soares, author of World Soccer Challenge

Today, we talk with Pedro Soares, the author of World Soccer Challenge about how he made the game with Cocos2d-x. Let’s hear what he has to say! 1. Tell us where you came up with the idea for this game.

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Success continues for the latest meet-up, held in the Dominican Republic.

The last Cocos2d-x regional meet-up was held on December 19th, in the Dominican Republic. Raydelto Hernandez, coordinated this meet-up. 9 people attended this event. The event was streamed online via: http://stream.meta.do/ and was recorded. Enjoy watching it!  

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Integrate IAP for AppStore with SDKBOX

Overview Getting IAP working for the AppStore basically involves the following major steps – Adding iTunes Connect record for a new app. Integrating Purchase logic in your code. Creating IAP products in iTunes Connect. Using Test Flight to test your

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Interview with the developers of “Game of Threes”

Matthijs and Tom took time to talk with us about developing “Game Of Threes”. Read on: 1. Tell us where you came up with the idea for this game. What were your inspirations? About 3 years ago Matthijs went to India

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Interview with the development team behind Chef Emma

The development team behind Chef Emma talk with us about their use of cocos2d-x. Let’s get down to the Q and A: 1. Tell us where you came up with the idea for this game. What were your inspirations? We

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Interview with Daigo Sato, developer of BlockBros

Daigo Sato, the developer behind BlockBros, takes time away from development to talk with us! 1. Tell us where you came up with the idea for this game. What were your inspirations? 10 years ago, I made a Flash game

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Interview with Rexopax, developers of Age Of Hell Primus.

The team at Rexopax talks with us about developing Age Of Hell Primus. 1. Tell us where you came up with the idea for this game. What were your inspirations? The game idea came up during a team discussion concerning

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Talking to 3rd graders about video games!

Today, I visited a local school, to talk with 21, 3rd graders, about video games. A few students had written me letters in October as part of reaching out to those in careers they wish to pursue. We talked about

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Dominican Republic meet-ups continue to be successful!

Having recently held the 4th developer meet-up, Raydelto Hernandez, is growing a great cocos2d-x community in the Dominican Republic. 13 developers attended this event and also received a t-shirt! The speakers were Nicole, Denisse and Javier, they’ve created a Sim City kind

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